First off, a message from the sponsor (me): Amazon is promoting The Two Princesses of Bamarre e-book with the low low price of $1.99. The promotion runs until August 5th.
Now for the post. On June 19, 2013 Athira Abraham wrote, I have a problem. With the story I’m writing, I haven’t created a plot but I want to because I don’t want to be lost in my story. But at the same time, I don’t want to create a plot because then I’ll have no fun writing it and will get bored. But without no plot, I’ll end up nowhere. Please help!
This generated a big response.
unsocialized homeschooler wrote, Athira, I have this problem a lot. Some of what would be my best stories disappear forever because each time I plan it out, it gets really boring.
First, are you sure that if you don’t create a plot you’ll end up nowhere? Sometimes the best plots and stories come together when you just wander around in the wilderness of your story for a bit. Maybe you should try writing it freestyle with no idea where the story is going, and see where it takes you. Because, if plotting out a novel makes it boring to write, why do it? (Okay, I realize that logic isn’t very sound, and there are hundreds of authors who will tell you that you have to be bored with your writing for a while to finish it–But that seems a little pointless and ridiculous. Write because writing is enjoyable, fun, creative, and all that good stuff!)
And Caitlyn Hair wrote, I plot my story in segments. Maybe that would work? The one time I tried plotting out the whole thing I ended up so far off my outline that I had to redo it anyway.
I usually do three big chunks: beginning, middle, and end. I usually go off my outline by the time I get through those too, but not as badly. By outlining a little at a time I can incorporate the ideas I come up with while I write and not stress about it not fitting in to my plan.
Elisa chimed in with, Athira, do you have a favorite scene? In one of my stories-to-be I created a random scene where my heroine completely neglects the guy who traveled across two countries and 892 hundred miles to beg for her hand and leaves him living in a tent outside of her moat. I built a story from that. What I picked up is that she was independent and headstrong, also a little mean. Figure out your characters, then make more scenes. Do this, and then figure out how to link the scenes together. That’s how I set up plots for my stories. If you’re basing it on a fairy tale or something, it’s easier, because the plot’s already laid out.
Finally, Jenalyn Barton contributed this: I have two suggestions. My first is to just go with it, see where it takes you. Then, when you’ve finished it and know where it ends, go back and rework it so that your plot better fits where you’ve ended up. This way of writing is fun, because something that starts out as random may become a major plot point.
My other suggestion is to take a look at your story idea and ask yourself, “Where do I want to go with this? Where do I want my hero(ine) to end up?” Once you’ve answered that, write your story, keeping your end in mind. This way you can have a game plan in mind without having to give up the fun of discovery writing, as Brandon Sanderson calls it. You’d be surprised at how flexible you can be even with some major points plotted out beforehand. But, when it comes down to it, it’s really up to you and what you’re comfortable with.
Wow! These are great! I agree with unsocialized homeschooler and Elisa that in art accidents often lead to great discoveries. I’d even say that without the looseness that allows accidents writing can turn out stiff.
And I like Caitlin Hair’s practice of plotting in big chunks, which I think may make the task manageable. We don’t have to deal with the whole thing, just this beginning segment. And we can start to ask ourselves questions. What will get the story started? Who am I dealing with? Where? I do something like this, but in smaller bits, when I plan my scenes out before I write them.
I’m also in synch with Jenalyn Barton’s suggestion that you imagine an ending and write toward it, as I usually do. In fact, the ending often comes to me as a package along with the idea that gets me started. For example, as soon as I thought of Ella’s curse of obedience, I knew that the book would have to end with the lifting of the spell, although I had no idea how that would be accomplished.
However, these comments come from writers who don’t do close, detailed outlining. I’m in that camp, too. Is there anyone out there who can weigh in about creating complicated plot outlines and staying excited when the time comes to expand into a narrative? What are your strategies?
Some of you know that it took me a very long time and a lot of wrong turns before I finally figured out Stolen Magic. So I resolved to plan out the next book before I started writing. And I failed almost immediately. After five or six pages of notes I itched to begin the story, which I did. I’ve written only two pages, and now I’m revising a manuscript for my editor, and it will be a while before I get back to it, but I’ve been laughing at myself. We may gravitate to a certain process, in my case winging it, and be stuck with it unless something forceful intervenes, like an amazing teacher or a how-to book that we follow to the letter. Or a magic spell.
Getting lost in a story doesn’t necessarily mean disaster. When I get lost I often backtrack to the point where I still had my bearings and strike off again. Sometimes that point is 200 pages ago. I may repeat the confusion a few more times; still I’m learning about my characters and the final story shape. It’s possible I couldn’t have found my final book without meandering.
Both Athira Abraham and unsocialized homeschooler mention boredom. When I was writing the languages in Ella Enchanted, coming up with each one and figuring out how they sounded and looked on the page was fascinating, but once I had the scheme, inventing each new word was dull, necessary but dull. Other than that, when boredom sets in, it means I’ve gotten lost, and then I have to do what I talked about in the last paragraph. I don’t think boredom is required for finishing a story, although it may be a necessary sign that what we have isn’t working.
Here are three prompts about being lost. Of course, there’s a third possible ending to each beyond finding the way or being lost forever. A character can wind up in a better spot and not care about reaching the original destination.
• Take a true experience from your life of getting lost. Write about what really happened and how you felt and, if you weren’t alone, who said what.
• Now put someone you know in your place and fictionalize the memory. You may have to try out several people in your imagination before you find the right player. How would this other person handle what happened? How does the story change?
• Now make getting unlost much harder. Introduce obstacles, weather events, a villain. If you like, put it all in a fantasy world. Change your MC so that she becomes entirely fictional.
Have fun, and save what you write!